StarCon got our work cut out for us. A lot of things need to be changed and implemented into the game. Here’s what our goals are now:
I’m redesigning Chapter 0’s level, which was the one for the StarCon demo. I’ll also design Chapter 1’s level after that, which will be much longer and more complicated.
Zach is working on the new engine. This engine will be a lot smoother, have way fewer bugs, and actually run at 60fps.
Anjelo is hopefully going to get Vinny’s promo art finished this week.
Brenden is coming up with ideas for the story details and the world design. We’ll hopefully get Chapter 1’s script done soon.
Douglas will help in the design process as well as testing any builds for bugs that Zach and I miss
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