Next up
Sacrament Village. A mock up thumbnail of the entry level for the player with a few assets. Our developer will be constructing most of this level but we wanted to give you guys a general idea of what it may look like. Clouds going to be changed, lol :D
A remastered cutscene for our DEMO! Learn more about it here on our blog: https://www.akouostudios.com/blog/enhancing-the-visual-journey-r…
Discover the rugged beauty of Sandy Canyon's background, inspired by the vast landscapes of the South West USA and infused with post-apocalyptic charm. Witness the fusion of inspiration and imagination in our game world! #GameDev #BackgroundDesign
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
🎮 Exciting News! Our demo is now on GameJolt! Step into the post-apocalyptic world of LO:AD. Engage in turn-based battles, discover immersive environments, and uncover hidden treasures. Download now and play! #GameJolt #DemoRelease #IndieGame #LOAD
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
🎮 Exciting News! Our demo is now on GameJolt! Step into the post-apocalyptic world of LO:AD. Engage in turn-based battles, discover immersive environments, and uncover hidden treasures. Download: https://gamejolt.com/games/load/511668 #DemoRelease #IndieGame
Our indie game company shifted to a linear interactive visual novel due to our small team's limitations. We can now focus on a strong story with engaging characters, while also providing an interactive gaming experience. Excited to explore this new genre!
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
We finished up all the level artwork for the demo. Here are a few thumbnails! Currently we are working on the player character and npc artwork for rigging in the spine software. What do you guys think so far?












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