Game
Do It For Me
7 years ago

Bad Endings Bug Fix & 32bit Version


Hello everyone,

Firstly, I would like say, from the bottom of my heart, THANK YOU!!

The amount of support and feedback on the game has been amazing and I cannot thank you enough for it.

Now, the bug! Some people have been able to kill more than the maximum amount of enemies, which totally breaks the Blind Love and Psychopath Endings. The problem was the game was checking for an exact number, so the easiest way to fix this was to, instead of checking if the player killed exactly 16 woofles, it will now check if it killed 16 or more. It’s not the best or more elegant solution, but it should fix it.

I have also added a 32bit version for Windows. Please, 32bit players, let me know if everything is okay.

Again, thank you guys so much, your support has been amazing. Thank you for all the downloads, all the comments, all the let’s play videos and all the love, I really appreciate it <3

Take Care ;)

1
1


28 comments

Loading...

Next up

Bandana Dee the Dream Friend

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Regional Bulbasaur. #Pokemon

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM