21 days ago

#BadArtChallenge Threw this together in a matter of minutes




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I got the attacking settled (for now)

It needs a lot more work though

Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

#MarioDayPowerup Double Cherry goated RAAAAAHH

Jokes aside this one's pretty rad

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)

I’ll be doing some more animating for his attacks and his new walkcycle

Haven't posted one of these lately, sooo

BOOM, DEVLOG (Read article for more info)

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test