
Next up
I got the attacking settled (for now)
It needs a lot more work though
Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)
Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites
Jump's looking good so far
Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)
Barebones attacking is implemented (assets and whatnot are not final)
Uhh
There still a lot of bugs lmao
(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)
I’ll be doing some more animating for his attacks and his new walkcycle
Haven't posted one of these lately, sooo
BOOM, DEVLOG (Read article for more info)
Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test
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