So far we have the basic building blocks to create any level (trees, oranges, lakes, etc). I plan on adding more traps, such as the water with the Jek.
I’ve added in a health bar, which dynamically represents your health points. Once you reach zero health points, you’re player fades away and raises to the heavens. To gain health, you’re able to press ‘E’ on orange trees, and pick oranges. Oranges give you +10 health points.
The first enemy, the ‘Jek’, is a small creature that does low damage (-10). It hides within the trees and dark areas, and follows you if you come into a certain radius of it. It will stop following you if you make enough distance. One of the many ways you can kill it, is to lure it into some water- it does not like this, and will die eventually if it stays inside long enough. It’s speed whilst in water is also decreased.
I’ve started to make the template for building blocks, which you can find at the bottom right of the map. Right now they look utter terrible, though I plan on re-working the sprites and adding more variations (stone, moss stone, wood, etc). The house should be different in type, size, location, each level.
Each level will be different sizes, obviously the further the game advances the harder it gets, so levels will be larger and will be more difficult to find your home.
I’ve added a debug at the top left of the screen, which shows your FPS, Health, and Orange count. Some aspects of this may be left in the game when finished, though will be represented a bit nicer.
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