Game
Stray From Home
11 years ago

Basic Game Structure


So far we have the basic building blocks to create any level (trees, oranges, lakes, etc). I plan on adding more traps, such as the water with the Jek.

I’ve added in a health bar, which dynamically represents your health points. Once you reach zero health points, you’re player fades away and raises to the heavens. To gain health, you’re able to press ‘E’ on orange trees, and pick oranges. Oranges give you +10 health points.

The first enemy, the ‘Jek’, is a small creature that does low damage (-10). It hides within the trees and dark areas, and follows you if you come into a certain radius of it. It will stop following you if you make enough distance. One of the many ways you can kill it, is to lure it into some water- it does not like this, and will die eventually if it stays inside long enough. It’s speed whilst in water is also decreased.

I’ve started to make the template for building blocks, which you can find at the bottom right of the map. Right now they look utter terrible, though I plan on re-working the sprites and adding more variations (stone, moss stone, wood, etc). The house should be different in type, size, location, each level.

Each level will be different sizes, obviously the further the game advances the harder it gets, so levels will be larger and will be more difficult to find your home.

I’ve added a debug at the top left of the screen, which shows your FPS, Health, and Orange count. Some aspects of this may be left in the game when finished, though will be represented a bit nicer.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Alone Together....

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror