Game
Stray From Home
10 years ago

Basic Game Structure


So far we have the basic building blocks to create any level (trees, oranges, lakes, etc). I plan on adding more traps, such as the water with the Jek.

I’ve added in a health bar, which dynamically represents your health points. Once you reach zero health points, you’re player fades away and raises to the heavens. To gain health, you’re able to press ‘E’ on orange trees, and pick oranges. Oranges give you +10 health points.

The first enemy, the ‘Jek’, is a small creature that does low damage (-10). It hides within the trees and dark areas, and follows you if you come into a certain radius of it. It will stop following you if you make enough distance. One of the many ways you can kill it, is to lure it into some water- it does not like this, and will die eventually if it stays inside long enough. It’s speed whilst in water is also decreased.

I’ve started to make the template for building blocks, which you can find at the bottom right of the map. Right now they look utter terrible, though I plan on re-working the sprites and adding more variations (stone, moss stone, wood, etc). The house should be different in type, size, location, each level.

Each level will be different sizes, obviously the further the game advances the harder it gets, so levels will be larger and will be more difficult to find your home.

I’ve added a debug at the top left of the screen, which shows your FPS, Health, and Orange count. Some aspects of this may be left in the game when finished, though will be represented a bit nicer.



0 comments

Loading...

Next up

Chiaki Nanami!

"Our work is never over" they said.

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

I worked so hard to get all four of them to the end safely, but then...

brung back my old oc plus a new one

...they don`t have names yet tho

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)