Game
Ancient Grove
8 years ago

Basic Map Generation


A good Start, the map generates a grid and populates it with tile prefabs from a list based on percentages. the reason being if you wanted a harder game then more uninhabitable places would spawn and less ponds to fish within.

Here are some basic placeholder tiles.

5d09e5cf70a80.png

And here is the generated result, next up will be to code and create a boarder to surround the map.

5d09e5d1abc3f.png


0 comments

Loading...

Next up

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Update 2.627

New challenges & new effects!

Alone Together....

not the greatest house, but it's a house! :D

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.