Game
Ancient Grove
8 years ago

Basic Map Generation


A good Start, the map generates a grid and populates it with tile prefabs from a list based on percentages. the reason being if you wanted a harder game then more uninhabitable places would spawn and less ponds to fish within.

Here are some basic placeholder tiles.

5d09e5cf70a80.png

And here is the generated result, next up will be to code and create a boarder to surround the map.

5d09e5d1abc3f.png


0 comments

Loading...

Next up

Runestones: from concept to in-game model๐Ÿ—ฟ

Just a Pico sprite

Demonstration of the spells and their effects :)!

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š

Some Shadow boss fight gameplay ๐Ÿ‘พ

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

Mephisto Pheles - Blue Exorcist

๐Ÿ’› Passion project of two friends and IT geeks. ๐Ÿ•น๏ธ We love trains and programming. We wanted to create something unique.

๐Ÿš‚ Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]