Game
Ancient Grove
7 years ago

Basic Map Generation


A good Start, the map generates a grid and populates it with tile prefabs from a list based on percentages. the reason being if you wanted a harder game then more uninhabitable places would spawn and less ponds to fish within.

Here are some basic placeholder tiles.

5d09e5cf70a80.png

And here is the generated result, next up will be to code and create a boarder to surround the map.

5d09e5d1abc3f.png


0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Alone Together....

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!