Game
Ancient Grove
8 years ago

Basic Map Generation


A good Start, the map generates a grid and populates it with tile prefabs from a list based on percentages. the reason being if you wanted a harder game then more uninhabitable places would spawn and less ponds to fish within.

Here are some basic placeholder tiles.

5d09e5cf70a80.png

And here is the generated result, next up will be to code and create a boarder to surround the map.

5d09e5d1abc3f.png


0 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

What you all think

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Alone Together....

Regional Bulbasaur. #Pokemon

Explosive domino effect