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6
Game
Dust Matters
8 days ago

Battle Box Rework :]


Im currently trying to improve aspects of the battle system. Right now im focused on the battle dialog box thing, i decided to make it stay in one place, (atleast for the player one), to make it more consistant and easier to read.
Before there was a issue with it clipping out of bounds and making it hard to read, this solves that issue.
Theres also other aspects im trying to redesign, mainly dialog bloat. Im trying to rely on animation instead of some text saying " 'character' casts 'spell' on 'character2' ",
Which imo, is kinda boring....
Something about UX design i enjoy is coming up with ways to convey information more effiecntly. (I cant spell for the life of me today.? )

I also reworked how back end the menus worked, which now you can flip between menus like any other game by pressing X (assuming keyboard)



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