I've got two ideas for the battle themes, but no clue on which one to decide on - that's where you come in! Should the game have a battle theme for the Ruins and Snowdin where the danger isn't as real, and the other areas (Waterfall etc.) have a battle theme that's more heavy, or should there be a separate battle theme for each area?
Next up
Gameplay Footage - Whimsun
This includes pretty much every way to beat Whimsun. Also apologies that there's so much of one attack; it's generated randomly so there's not much I can do about it... Also, the battle music is a placeholder.
A lot is happening at the moment. Be prepared for a BIG progress update in December!
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
Why walk when you can jump?
Alone Together....
Regional Bulbasaur. #Pokemon
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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