Next up
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
For today's boss addition: a tree with feet
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
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