Next up
Back lmao
Jiggle physics demo (WIP, bc the amplitude is too high, i also will implement walkstopping animation to minimize intensity)
erm, whatasigma
I'm not interested in this platform anymore, I'll use this app very rarely nowadays. Pretend like I quit even though I didn't.
Rework of combat thing PLUS SFX addition (for sword) and damageable actor (figuring out on filling linetrace gaps)
btw, i am out (no, i dont quit, js taking break)
Sword trail demo (followed tutorial lmao, get pranked)
So, you all know the current Sci-Jewel logo, right?
It looks epic, it's way better and way cooler than the older rendition of the SJ logo...but did you know there was going to be a completely different redesign than what's used currently?
Another piece of devlog, dodge mechanic is done
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