Game
UE5 Tutorial Assets
4 years ago

Been a little while, time for an update :D moving into UE5, so i packaged the character file and the animations i'll be using for the player character. much smaller download this time, too

https://youtu.be/QmmC3UsrGGE


Unreal Engine 5 RPG Tutorial Series Preview; A brief look at what to expect #ue5 #rpg #unrealengine5
I know you've been waiting on this one for a while, and it's finally time to start. i wanted to build an entire preview in UE5 since we've made the jump, but...
https://www.youtube.com/watch?v=QmmC3UsrGGE


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took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.

Always start to feel like an official project once main menus and sfx are in lol

Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.