2 years ago

Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis




0 comments

Loading...

Next up

Photogrammetry models typically have too many polygons to flood an entire basement so here's a little tutorial to keep them in check for high end performance on potato devices.

New retoppo tutorial on my YouTube channel

Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…

Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?

I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.

New thing out, check it out if you'd like :3

Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.

Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.

Making my own virtual art installation, but first need a venue

Doing some bedroom virtual production for my upcoming project Zotto