6 years ago

been thinking about adding some post-game levels to Slice Night 2, so i made 1 extra level today, i will most likely make more, and if i end up satisfied with the amount i create then i'll update the description to show the true number of stages




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completed development. scavenge for gems and progress through a thoughtfully creative platforming adventure, with Zoe herself providing more than just her two cents. explore the outer reaches of reality and the inner depths of Zoe's mind!

Collect Gems in Zoe's Journey to unlock more levels

to celebrate the 5-ish year anniversary (sorry im late), heres a remake of the cover/boxart

Small devlog on Slice Night: What's Motu Up To

OMG SLICE NIGHT REFERENCE IN SLICE NIGHT????

Moving platforms are exhibiting some unintended jankums

i hope i can find code online i can understand well enough to plug in to my game In other news, It's a nice day outside today credit to @Fauxvoid for getting them this far

The Problematic Orb: coming soon

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt