Wow, this game got a lot more popular than I was expecting...
Anyhow, I know a lot of people who follow my activity on Gamejolt don't do so on my other forms of social media, and thus I felt it would be appropriate to create a separate announcement here.
I'm in the midst of creating a new RPGMaker 2003 game titled "Beetle Ninja" that should soon have an expanded demo made available. It is to be a far larger game in terms of content than Where the Moon Goes At Night, and therefore it will require more development time than that game did. Nonetheless, I hope you understand and I hope you'll play it when release comes.
Thank you!
-ProsciuttoMan
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
2d lighting experiment
Explosive domino effect
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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