Wow, this game got a lot more popular than I was expecting...
Anyhow, I know a lot of people who follow my activity on Gamejolt don't do so on my other forms of social media, and thus I felt it would be appropriate to create a separate announcement here.
I'm in the midst of creating a new RPGMaker 2003 game titled "Beetle Ninja" that should soon have an expanded demo made available. It is to be a far larger game in terms of content than Where the Moon Goes At Night, and therefore it will require more development time than that game did. Nonetheless, I hope you understand and I hope you'll play it when release comes.
Thank you!
-ProsciuttoMan
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Only true badasses may pass! #conceptart #art #gamedesign
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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