Game
Gigaform
12 years ago

Beginning


Here it is, my first game. Gigaform is a challenging platform in which you try to…well, beat it. There are only two ways to fail, you’ll die or time will run out. The objective is to make it to the end before those two things happen.

So, my to-do list for the game:

  • Design level (the game is just one 800x6000 level. The size is likely to change)

  • Design Enemies/Obstacles. I can’t really say what the enemies will be yet, but the obstacles will be the mid-air platforms and spikes

  • Find/Create Soundtrack. I’d like to either make or find some decent 8-bit music for the game, maybe something upbeat.

I’m about 25% done with the game as of now, more to come. I hope to have it finished by January 15th.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

"Our work is never over" they said.

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Subscribe to technoblade

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.