Game
Gigaform
13 years ago

Beginning


Here it is, my first game. Gigaform is a challenging platform in which you try to…well, beat it. There are only two ways to fail, you’ll die or time will run out. The objective is to make it to the end before those two things happen.

So, my to-do list for the game:

  • Design level (the game is just one 800x6000 level. The size is likely to change)

  • Design Enemies/Obstacles. I can’t really say what the enemies will be yet, but the obstacles will be the mid-air platforms and spikes

  • Find/Create Soundtrack. I’d like to either make or find some decent 8-bit music for the game, maybe something upbeat.

I’m about 25% done with the game as of now, more to come. I hope to have it finished by January 15th.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Microsoft Windows XP Unprofessional (windows logo prototype)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

I made a small jungle house.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Sonic and Shadow as Pokémons. #Fakemon