We are currently working on Private Demo 1.1.1, which will be adding an early version of Chapter 1. It will not include many optional things, such as side-quests or unneeded NPC characters. Also, many required puzzles that you will have to complete to proceed will also not be in this early version. We will spend significant time developing each chapter and it’s respective location, adding various optional side-quests, NPCs, locations, and set-pieces. We will also make puzzles that are fitting for the Chapter’s location later on. For now, we are making the basics, the groundwork for which we’ll flesh out the chapter. Private Demos are only for beta-testers, so you won’t be able to play this demo. We just want to be transparent in what is going on with our game. Keep in mind that in the future, when we decide to do crowdfunding for the game, backers will be able to receive private demos as a reward for backing.
Next up
Chiaki Nanami!
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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