Next up
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
Solar Flare 🔥🔥🔥
FNaS 4-0-4 | Office Footage (Early Stage) It's been a year since the last post. FNaS 4-0-4 is NOT cancelled, it's still under development.
PEASHOOTER 🫛🧬
(+Drawing Process ➡️➡️➡️)
#plantsvszombies #pvz #pvz3 #pvzfanart #plantsvszombiesfanart #traditionalart #fanart 🍞✨
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
SUNFLOWER 🌻🧬
(+Drawing Process ➡️➡️➡️)
#plantsvszombies #pvz #pvz3 #pvzfanart #plantsvszombiesfanart #traditionalart #fanart 🍞✨
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()












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