Next up
Probably gonna make this way from now on.
Trying to make Declasse Tulip in Low Poly Style, practicing and so far looks pretty good.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
ok, when u bring fnaf 2 movie into your theory - its instantly No for me.
Who invited this azzhole in here?
Mr. Whiskers (My OC) with the previous redesign work in a sitting pose. Concept art mostly.
I must keep up, its my last chance this year.
Will gladly share this one.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic












17 comments