Next up
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Probably gonna make this way from now on.
wip next psx scene
Short video of the scene. Static animation
Who invited this azzhole in here?
Maybe make the game all filtered?
Previous work in debug
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA












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