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Who invited this azzhole in here?
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
My projects i have in mind VS the reality of them. Especially with WISKERS.
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Probably gonna make this way from now on.
I'm very sorry but i'm stepping aside from working on TRTBN VR project (@ryptide_official ![]()
team behind it) as well as TRTBN Remastered project(@TwistedMindGames
team behind it). Due to communication problems and life changes, i can't work on them anymore.
Some screenshots from the Remastered project. Just gonna share.
Fnaf 2 reimagined screenshots, just for practice in blender.
Creating entire island is a pretty fun task, hard one tho. I call it Ravenloch Island, located in Delaware Bay near New Jersey Blocking step.
Playing Deadlock again, im McGinnis and i was really surpsrised to be Number 1 on this match, especially with so many top statistics.












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