Next up
Chica looks different.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Re-releasing and showing tons of new stuff on X rn, if you wanna take a look.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Creating entire island is a pretty fun task, hard one tho. I call it Ravenloch Island, located in Delaware Bay near New Jersey Blocking step.
I'm very sorry but i'm stepping aside from working on TRTBN VR project (@ryptide_official ![]()
team behind it) as well as TRTBN Remastered project(@TwistedMindGames
team behind it). Due to communication problems and life changes, i can't work on them anymore.
Who invited this azzhole in here?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Maybe make the game all filtered?
Making it harder for you.












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