We now have a fully functioning AI. Creating an AI is a way easier and faster than i thought thanks to A* Pathfinding Project. The early version (Alpha 1) should be ready by the beginning of June. I just need to design few levels and boss fights, make minor improvements and optimizations for better fps and maybe include some other features.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I was bored, so... ManutKat.
Showing off player 2 😎
What do you think?
Cash Banooca
it happens
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Daldos Gameplay
Pixel art gif
0 comments