Game
A Necromancers Tale
11 years ago

Beyond to the undefined


Sorry that none of the updates so far have contained any story advancements (the triangle fragments aren’t story related), just bug fixes and cool improvements. As you may know, user Jono99 has been working on this game with me. He’s been the main coding mind behind everything. The shards, the Game Jolt integration, the menu, everything not story related was him. School has been taking up a large majority of my time, leaving me with not much time to work on this. We’re trying to do our best to deliver more content to those who want it but I just have to get the time to do so. I’m considering just writing up rough drafts and sending them to Jono99 to put into coding. In the meantime, one doozy of an update he’s working on is coming soon. No, it won’t add more story elements but it does add a second options menu which allows you to turn on diagonal movement (he says that the reason it’s not on by default is that RGSS3 seemingly hates diagonal movement) and window custimisation along with a seperate movement type.



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