I also gotta say, the game's developement flow is going pretty smoothly. The game is technically finished. Nights from 1 to custom night are playable, you get the respective rewards. But, Things like Office Decos, endings, cutscenes, secret Nights, optional minigames and other things aren't available yet. Anyhow, I expect that I'll finish all this things even before JUNE, but even if I do, I won't publish the game until then. Instead, I'll give myself the time to add the skins I initially discarded or discarted however you say that. And also add "SEASONAL SKINS"! Yep, they'll cost money game (NOT ACTUAL MONEY) but will only be available for seasonal events, like Christmas, halloween, Valentines day, April's fools, All that stuff. And appart from that also just fixing bugs and playtesting.
Big and Good News, bois! You probably may have forgotten but I said I would not release a Downloadable version of the game due to an error. Welp, problem fixed. just one tiny problem, it's a 64-bit only Windows application. Sorry Mac and Linux dunno wtd.
Next up
30 Nights at Freddy's lol. But nah, this aproximately the mininum of shifts you have to complete to get 100%. (Shifts Count doesn't affect Completion, only the things you choose to do afterwards). IT'S COMING OUUUUUUT FIRE IN DA HOLE
Biggest Glow up of all century
Y'all probably know what dis means. DPNS: Rebuilt's developement has been retaken again! After roughly one month of rest, I finally decided to continue making the game. And I've made quite a lot of progress just today.
What the Tinky Doin.
[Early Images from an upcoming game "Slendyputos"]
HUGE NEWS!!
I've decided to remove DPNS Rebuilt from this page and make this the DPNS (ALPHA) Page.
Now DPNS Rebuilt Has its own Page Separately.
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