2 years ago

Big quality of life update!


Features

  • •Added a static train caboose with Blackjack, Poker, and Slots to Outpost

  • •Added Burst toggle

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Improvements

  • •Flashlight tool can be toggled (uses toggle light bind)

  • •Added a Clone/Pick/Remove all option when looking at plants in a planter

  • •Modular cars now use keycode locks instead of keys

  • •If an instrument doesn't have a note assigned to a MIDI code, it will now be silent

  • •Improved MIDI code assignments for drumkit

  • •Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone

  • •Improved effects for thrown snowballs

  • •Fixed swap item interaction when dragging a non-cassette onto a portable boom box

  • •Added coloured icons for berry clones

  • •Adjusted colour of hemp in Ripe stage to differentiate it from other stages

  • •Improved layout of slot machine payouts

  • •Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater

  • •Molotovs and Beancan Grenades no longer explode underwater

  • •Added a small icon on the belt bar if a weapon's light attachment is active

  • •Improved Blackjack gameplay flow

  • •Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them

  • •Updated deploy guide for T3 workbench - now shows the entire model for more precise placement

  • •Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens

  • •(Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)

  • •Removed car parts spawns from non vehicle junkpile spawns

  • •Stone spear cheaper to craft

  • •Reduce stone spear crafting time (10 seconds)

  • •Removed stone spear from elite/hackable crates

  • •Hot Air Balloon storage increase 12 -> 18

  • •Boat storage increase 12 -> 18

  • •RHIB storage increase 30 -> 36

  • •Submarine storage increase 12 -> 18

  • •Reduced underwater labs to 1 from 3

  • •Underwater labs always now generate large variants

  • •Updated Heli Loot tables

  • •Increased Oilrigs reset timers

  • •Cargoship events less frequent

  • •Miner's hat now offers better protection values

  • •Allow rotation of roofs blocks before placement

  • •Garage door no longer requires a hammer to be equipped to be picked up

  • •Removed condition pickup from Garage door

  • •External walls and gates can now be rotated 90° instead of 180° before deployment

  • •Added external wall and gate debris blockers

  • •Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield

  • •Reduced the crafting time for all grenades

  • •Reduced the crafting time for embrasures

  • •Fixed BBQ static hidden having incorrect slots

  • •Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+

  • •Shotgun slug does 100% damage from 0-20m instead of 0-10m

  • •Added fire mode toggle bind

  • •MP5 and LR have inbuilt burst module

  • •Burst module lowers aim cone slightly

  • •Bushes at Junkpiles now block AI line of sight

  • •Junkpile Scientists are now more defensive in nature

  • •Reduced Junkpile Scientist aggro range

  • •Animals no longer roam directly to be beach locations

  • •Polar bears now only roam to tundra and arctic locations

  • •World food items can now be eaten directly from the ground using a new radial menu option

  • •Can right click items into the repair bench to swap them

  • •Show "X Days" of upkeep rather than ">72 hours"

  • •Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore

  • •Optimized turret performance on server to prevent them lagging and not targetting players

  • •Patrol helicopter will no longer fly around safezone monuments

  • •Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server

  • •Can use "unlockall <steamid>" command on other accounts now

handyman

Fixed

  • •Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone

  • •Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)

  • •Fixed muted players still being audible if they are using a megaphone

  • •Fixed water jug errors while first person spectating

  • •Fixed vagabond mission objectives sometimes spawning underneath the map

  • •Fixed several incorrectly assigned note issues on various instruments

  • •Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc

  • •Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)

  • •Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle

  • •Fixed modular car central locking switch not updating visually when the vehicle is idle

  • •Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle

  • •Fixed Caboose not shutting off the lights anymore when there's no-one nearby

  • •Fixed slot machine null reference exception if player dismounts during a spin

  • •Fixed error when joining a server after disconnecting from a server while the tech tree was open

  • •(Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)

  • •Fixed elite create inventory item spawns amount exceeding available inventory slots

  • •Fixed supply drop red siren (light) animator culling close range

  • •Fixed baseball bat available in loot tables

  • •Fixed chairs leaking to the world origin

  • •Fixed BBQ static hidden having incorrect slots

  • •Fixed IO entities unable to be placed near floors

  • •Fixed IO entities able to be clipped into building blocks

  • •Fixed Press Button sending 2 pulses of power when passthrough is connected

  • •Fixed crude being stuck "on fire"

  • •Fixed shop front right clicking into 2nd slot

  • •Fixed progress bars getting stuck on output items in small furnace

  • •Fixed various UI being very small on 1440p, 4k+ resolutions

  • •Fixed patrol helicopter getting stuck at fishing village on various seeds

  • •Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer



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