Features
•Added a static train caboose with Blackjack, Poker, and Slots to Outpost
•Added Burst toggle
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Improvements
•Flashlight tool can be toggled (uses toggle light bind)
•Added a Clone/Pick/Remove all option when looking at plants in a planter
•Modular cars now use keycode locks instead of keys
•If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
•Improved MIDI code assignments for drumkit
•Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
•Improved effects for thrown snowballs
•Fixed swap item interaction when dragging a non-cassette onto a portable boom box
•Added coloured icons for berry clones
•Adjusted colour of hemp in Ripe stage to differentiate it from other stages
•Improved layout of slot machine payouts
•Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
•Molotovs and Beancan Grenades no longer explode underwater
•Added a small icon on the belt bar if a weapon's light attachment is active
•Improved Blackjack gameplay flow
•Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
•Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
•Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
•(Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)
•Removed car parts spawns from non vehicle junkpile spawns
•Stone spear cheaper to craft
•Reduce stone spear crafting time (10 seconds)
•Removed stone spear from elite/hackable crates
•Hot Air Balloon storage increase 12 -> 18
•Boat storage increase 12 -> 18
•RHIB storage increase 30 -> 36
•Submarine storage increase 12 -> 18
•Reduced underwater labs to 1 from 3
•Underwater labs always now generate large variants
•Updated Heli Loot tables
•Increased Oilrigs reset timers
•Cargoship events less frequent
•Miner's hat now offers better protection values
•Allow rotation of roofs blocks before placement
•Garage door no longer requires a hammer to be equipped to be picked up
•Removed condition pickup from Garage door
•External walls and gates can now be rotated 90° instead of 180° before deployment
•Added external wall and gate debris blockers
•Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
•Reduced the crafting time for all grenades
•Reduced the crafting time for embrasures
•Fixed BBQ static hidden having incorrect slots
•Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
•Shotgun slug does 100% damage from 0-20m instead of 0-10m
•Added fire mode toggle bind
•MP5 and LR have inbuilt burst module
•Burst module lowers aim cone slightly
•Bushes at Junkpiles now block AI line of sight
•Junkpile Scientists are now more defensive in nature
•Reduced Junkpile Scientist aggro range
•Animals no longer roam directly to be beach locations
•Polar bears now only roam to tundra and arctic locations
•World food items can now be eaten directly from the ground using a new radial menu option
•Can right click items into the repair bench to swap them
•Show "X Days" of upkeep rather than ">72 hours"
•Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
•Optimized turret performance on server to prevent them lagging and not targetting players
•Patrol helicopter will no longer fly around safezone monuments
•Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
•Can use "unlockall <steamid>" command on other accounts now
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Fixed
•Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
•Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
•Fixed muted players still being audible if they are using a megaphone
•Fixed water jug errors while first person spectating
•Fixed vagabond mission objectives sometimes spawning underneath the map
•Fixed several incorrectly assigned note issues on various instruments
•Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
•Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
•Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
•Fixed modular car central locking switch not updating visually when the vehicle is idle
•Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
•Fixed Caboose not shutting off the lights anymore when there's no-one nearby
•Fixed slot machine null reference exception if player dismounts during a spin
•Fixed error when joining a server after disconnecting from a server while the tech tree was open
•(Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
•Fixed elite create inventory item spawns amount exceeding available inventory slots
•Fixed supply drop red siren (light) animator culling close range
•Fixed baseball bat available in loot tables
•Fixed chairs leaking to the world origin
•Fixed BBQ static hidden having incorrect slots
•Fixed IO entities unable to be placed near floors
•Fixed IO entities able to be clipped into building blocks
•Fixed Press Button sending 2 pulses of power when passthrough is connected
•Fixed crude being stuck "on fire"
•Fixed shop front right clicking into 2nd slot
•Fixed progress bars getting stuck on output items in small furnace
•Fixed various UI being very small on 1440p, 4k+ resolutions
•Fixed patrol helicopter getting stuck at fishing village on various seeds
•Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer
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