Green soul fix (again).
Undyne's yellow arrows fix (previously, you could block them without them finishing their animation).
Add Sharfav to the credits (Sans gaster blaster sprite).
Nerf attack 1 (just the delay of the last bones).
Intro phase 1 crash resolved (I hope, that bug never occurred to me, so I hope it is fixed somehow).
Minor dialogue changes in Phase 1.
Confirmation text on Reset.
Version display in the menu.
LV 19 text fix in intro phase 2 (now it's 12 lmao).
Version control.
Changes in game saving and loading (Very important, might cause crashes, let me know).
Trophies in the menu.
Phase selector in the menu.
2 Hidden endings (one is very easy to find out, but the other one...)
Next up
Yes.
ok, collision is fine and no more overlapping lol
GIM IS BACK! (My language) Godot 4 is compatible with it! so yeah, I'm back working on it lol
Hello!! Look guys I made a file reader, so now dialogues will be in a .txt file! Please, join my Discord for the complete devlog. Last time, hardly anyone joined when I shared it, and I would appreciate it if you do! https://discord.gg/WPfWGdZY6A
Don't worry about overlapping collision anymore! Still working on it though-
Maybe... Maybe not...
Boom. Finish ruins. (Only Collision)
Yes, maybe some parts of ruins aren't here, but i don't think i will make full ruins so... for now that's good for me and what i need :)
ok I switched my engine to godot 4 and I made some remades, first the option script, I recreated everything from 0, so its easier and compatible with gdscript now
also like you see box doesn't have any collision anymore, I made the collision with math lol
Hi, it's been a while lol
that is new.










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