Boy am I excited.
For the changes I mean, not the massive amount of overhauling of old code I have to do. Keep in mind, these aren't just specific to v3.0.0. At the moment, I'd love to include all that's below in the update, but if I want it to come out at all I feel like I oughta keep the possibility of some of these things being pushed to v3.0.1 on the table, hopefully in attempt to avoid burnout.
+AftonBuilt x FNaF Simulator Crossover! (Remnant Foxy, Courage, and Remnant Chica with their own perks and gameplay. Their perks can be used on other characters, but only with Perk Tokens.)
+AI Animatronics (In Career Mode by default, with preassigned difficulty. In Free Mode, activatable with Custom-Night-like AI, where Nightguard can also be tweaked)
+Third Person Play mode (for you people who wanna see your character while you play I guess)
+Career Mode (Works like a Challenge Tower, pick a character and work your way up the tower, 5 nights at each location with increasingly hard difficulty by A. putting the nightguard on a scale system similar to animatronics (1-20) and B. having the other animatronics trying to get to the guard before you, using AI and abilities to slow you down. (Perks will be consumed in this mode, and can only be earned in this mode.)
+Free Mode (Classic FNaF Simulator, purchase characters to build the character you want to play as with the perks you want.)
+Perk System and Ability System Rework (Perks and Abilities are one in the same. Activatable abilities that characters have are now associated with Perks, meaning Freddy can use abilities like Overclock or Showtime as long as the player has Perk Tokens of the type they want to use. Perk Tokens are only used in Career Mode, as Free Mode allows any build of Perks to be used regardless.)
+FNaF Simulator: B-Sides (A hard-mode like experience where characters have a new look that can be unlocked via completing B-Side Career with the character you want the hard-mode skin on. B-Sides will only become available after every tape has been found, every character has been purchased, played, and used to win at least once. This, out of everything in the newslog, is the biggest question mark.)
This is the tip of the iceberg. There's a lot I'm not showing here, and there's a lot of work for me to do. Before I add anything new, I have to completely redo the character system and it's programming. Not a problem really, if anything it'll just result in a lost save file across versions. But thanks for being patient guys, really. I can't wait for you guys to finally get this update in your hands.
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