Game
MythBox
8 years ago

Bigfoot, World generation - Mythbox DevLog 13


This week I did a lot more than last week, I figured out Bigfoot’s behaviors and I worked a lot on the world generation to optimize it. I added the stone PickAxe, before you were not able to craft it.

Bigfoot behaviors:

Run away when you are close.
If you attack him with a ranged weapon like a bow he will come and find you…. be prepared. He will be attracted by berries and bushes.

5d0b3a337e370.png
5d0b3a34dd344.png
5d0b3a361cd86.png

World generation:

The world will be separated into different huge chunks. When they are in sight, they split in normal chunks, when you go away, these big chunks reassemble themselves.

5d0b3a3743661.png
5d0b3a38f1349.png
5d0b3a3a43301.png

See you next week :)



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.