Game
MythBox
9 years ago

Bigfoot, World generation - Mythbox DevLog 13


This week I did a lot more than last week, I figured out Bigfoot’s behaviors and I worked a lot on the world generation to optimize it. I added the stone PickAxe, before you were not able to craft it.

Bigfoot behaviors:

Run away when you are close.
If you attack him with a ranged weapon like a bow he will come and find you…. be prepared. He will be attracted by berries and bushes.

5d0b3a337e370.png
5d0b3a34dd344.png
5d0b3a361cd86.png

World generation:

The world will be separated into different huge chunks. When they are in sight, they split in normal chunks, when you go away, these big chunks reassemble themselves.

5d0b3a3743661.png
5d0b3a38f1349.png
5d0b3a3a43301.png

See you next week :)



0 comments

Loading...

Next up

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Szayel Aporro Granz - Bleach

Some Shadow boss fight gameplay 👾

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

I made a small jungle house.

Among us_into Madness