Game
MythBox
9 years ago

Bigfoot, World generation - Mythbox DevLog 13


This week I did a lot more than last week, I figured out Bigfoot’s behaviors and I worked a lot on the world generation to optimize it. I added the stone PickAxe, before you were not able to craft it.

Bigfoot behaviors:

Run away when you are close.
If you attack him with a ranged weapon like a bow he will come and find you…. be prepared. He will be attracted by berries and bushes.

5d0b3a337e370.png
5d0b3a34dd344.png
5d0b3a361cd86.png

World generation:

The world will be separated into different huge chunks. When they are in sight, they split in normal chunks, when you go away, these big chunks reassemble themselves.

5d0b3a3743661.png
5d0b3a38f1349.png
5d0b3a3a43301.png

See you next week :)



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I worked so hard to get all four of them to the end safely, but then...

Szayel Aporro Granz - Bleach

Sonic and Shadow as Pokémons. #Fakemon

:] me sigue sin gustar

:] I still don't like it