While taking a short break from studying for my upcoming exam I’ve managed to apply a few optimizations I’ve been mulling over the past few days. Also curious as to how the levels would look when I fully implement color paletting, I went ahead and applied an array of colors (I believe only 4 bit?) randomly across the level generated. The result is a pretty psychedelic look. While applying colors to materials on the fly in unity is, albeit indirectly, costly resource-wise, it would be far better than the alternative — creating 64 color variants of each block, then impleneting them into the corde… Makes me shudder.
The next two steps I’ll be taking will be adding smaller block support and saving / loading features. In the future, levels will be saved toward an online account where the level will be saved on the server.
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