Game
Project Entities: Blame
13 years ago

BLAME Changes and Concepts


BLAME is going to undergo massive changes in the near future. The alpha versions will be an ebb and flow of “proof of concept.” Some of the ideas I have aren’t fully fleshed out, but what does make it into the final (and even the beta) product will have a lot more substance.

As it stands now, BLAME has one “victory” condition and one “failure” condition. In the finished product, there will be a few different victory and failure conditions. These victories and failures will unlock Achievements which will help flesh out the story for those who wish to unlock them. Not only that, but certain elements in the game will be hidden away. These secrets will also unlock new pieces of the puzzle, but there’s absolutely no pressure to find them (unless you want that ultra secret Achievement, or the super special ending).

Now, hiding away elements of the game might seem gimmicky, but I want to capture my favorite aspect of video gaming. Easter eggs, hidden features, unlockables, and all of the other secret stuff in gaming that has inspired the imagination. They won’t be necessary, and the game will have a good amount of game content besides the secretive stuff.

There’s another feature which I really want to implement, but I’m not sure that it will fit within this world. Since the world is still in development, I’ve still got some things to test out, but if it works out there will be room for some pretty cool features to be added on top of it. Until it’s official, you might be able to find pieces of it in later builds, but if I said what it is right-out, well, it would defeat the secretive nature of the game.

Bang.
~CV



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect