Hey there trusted follower! A little update to let you know the game is still under development.
One of the things that was a big problem with the prototype was the way the world was generated and displayed to the user. After trying out several things I’ve come to the conclusing the base is not worth building on top of.
So a new world generator is born! What changed?
The world is no longer generated with a perlin noise texture, it’s now generated with a new tool that takes a fill rate and performs some neighbour checks to determine the tile type.
The previous system spawned all tiles and hid them with LOD’s. Tiles were interactable on their own while now they are all managed from a single array. Taking this approach means future tile operations will all be performed from this single array, terminating the time it takes to communicate between scripts.
I made a simple WebGL preview of the new world generation and the streaming tiles to show you how they perform. Feel free to launch it here on GameJolt!
Next step is streaming in the trees and rocks the same way the tiles are streamed in.
Thanks for your interest in Blameless!
Stay tuned!
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