We’ve been working on repurposing our voxel engine this afternoon to fit the gameplay mechanics of a first person bomber man game (but with cats of course). The engine already has tools that make things like creating textures, voxel objects, and levels, a fairly quick process.
While working on the code, we’ve also been working on building our voxel assets and texture atlas. We’ve been able to create an unanimated player model, as well as some world objects and powerups.
More to come! Follow us at our twitter page and check out our site to see our other game in development, a Mario Golf style voxel game, Ballf!
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