Next up
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
new gameplay screenshot ( + all cameras are done)
Who invited this azzhole in here?
Came back from work to work in Blender again. What have you been modeling lately?
Maybe make the game all filtered?


































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