4 years ago

Bonnie (Model by me)




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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

What's on TV today?

Added food

The Rat

Created a texture based depth shader for the face ^^

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Out of context wet bouncing hairball

SPIRAL Reveal Teaser

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)