Game
Void's Wrath: The Purge
8 years ago

Boss Battles in Void's Wrath


This is Predator Games and welcome to my first Devlog for Void’s Wrath! Void’s Wrath is a 3D action-adventure with a fully explorable sci-fi world with challenges and secrets to uncover! The game is made up of different levels, but they’re all part of one larger game world. You play in 3rd person as a cybernetic being on a quest to destroy the Vexkraal robotic army while also discovering the secrets of the mysterious dimension, the Void.

The newest editions to the 3D world are two boss battles (more are coming in a future update). I’ve always had an interest in “creative” boss battles, where the challenge isn’t simply the level of health or damage of the boss, but also challenges happening around the boss (like parkour or exta enemies or interesting mechanics).

I’m trying to emphasize on that action for my game. The first boss outputs so much damage so fast it would be nearly impossible if not for platforms you must jump to to get close to the boss. If you miss a jump…well, you’ll be lucky to survive (and I mean really lucky).

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There’s a boss at the end of every level, so for the second level, the boss is trapped inside a floating platform you can jump onto. However, there are sniper robots around that deal high damage (at a slow rate). If you mistime your jump to get to the boss platform, you’ll get blasted from all sides.

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The boss for the third level (which isn’t completed yet) will have a lot of health and you’ll have to battle it over deadly electrified water, jumping from platform to platform. All the while, hordes of enemies will spawn around you! Definitely a challenge, but by that point, your skills should stack up against the challenge.

For the levels, what I think I’ll do is post each level as a separate package. If I didn’t, the game would be relatively small. And if I added more levels to the first package, the game would take much longer to be released. The first level is almost done (I estimate two-three weeks until its finished).

That way, if you can’t beat a level (which is unlikely, as it isn’t impossible like some games) you’ll be able to skip it and download the next one. Then I’ll be able to keep developing it as well and adding new levels.



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