Game
Void's Wrath: The Purge
9 years ago

Boss Battles in Void's Wrath


This is Predator Games and welcome to my first Devlog for Void’s Wrath! Void’s Wrath is a 3D action-adventure with a fully explorable sci-fi world with challenges and secrets to uncover! The game is made up of different levels, but they’re all part of one larger game world. You play in 3rd person as a cybernetic being on a quest to destroy the Vexkraal robotic army while also discovering the secrets of the mysterious dimension, the Void.

The newest editions to the 3D world are two boss battles (more are coming in a future update). I’ve always had an interest in “creative” boss battles, where the challenge isn’t simply the level of health or damage of the boss, but also challenges happening around the boss (like parkour or exta enemies or interesting mechanics).

I’m trying to emphasize on that action for my game. The first boss outputs so much damage so fast it would be nearly impossible if not for platforms you must jump to to get close to the boss. If you miss a jump…well, you’ll be lucky to survive (and I mean really lucky).

5d0b56204de93.jpg
5d0b56235f2e3.jpg

There’s a boss at the end of every level, so for the second level, the boss is trapped inside a floating platform you can jump onto. However, there are sniper robots around that deal high damage (at a slow rate). If you mistime your jump to get to the boss platform, you’ll get blasted from all sides.

5d0b5625f0abb.jpg

The boss for the third level (which isn’t completed yet) will have a lot of health and you’ll have to battle it over deadly electrified water, jumping from platform to platform. All the while, hordes of enemies will spawn around you! Definitely a challenge, but by that point, your skills should stack up against the challenge.

For the levels, what I think I’ll do is post each level as a separate package. If I didn’t, the game would be relatively small. And if I added more levels to the first package, the game would take much longer to be released. The first level is almost done (I estimate two-three weeks until its finished).

That way, if you can’t beat a level (which is unlikely, as it isn’t impossible like some games) you’ll be able to skip it and download the next one. Then I’ll be able to keep developing it as well and adding new levels.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184