Next up
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
I just need to add enemies and a warp system to submit an alpha with the first 3 levels (1-2 and 1-3 will be different) :D.
Con añadir enemigos y un sistema de warps podre subir una alpha con los primeros 3 niveles (El 1-2 y 1-3 serán diferentes) :D.
Showcasing another feature of the game: Secret levels.
Like on NSMB, you will be able to play secret levels finding the red flag :D (Secret levels will have new gimmicks)
(I'm gonna try to not reveal anything for the world map until the build release)
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
Fumeshroom
Mario's bizzare adventure
Project S.M.B. (Super Mario Bros NES Remake) Castle Theme
(New Super Mario Bros Castle theme 8 bits chiptune)
El proyecto esta algo así ahora mismo
Project S.M.B. 1-4 Improvements and Bowser Theme
A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!
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