Hey there,
we love games! And we know, you love them too!
But we hate unfair gameplay, pay to win is unfair, teamkills are unfair and hackers are unfair.
So we added a new feature, wich we are planning sience starting this project two years ago an “anti hack system”.
It works like this:
Every action, wich the player starts will be controlled by the server.
If an action give´s no sense, or cant work (like user have not enought money), the server gets an error.
After thet we devlpoer will get an information and the user get a strike.
If we see, this action is not a try to hack, we can take the strike back, otherwise the user (If he have enought strikes) will get an ban!
Sorry for the long time, wich you guys have to wait for some new informations, but Julian (Nickname: Chuckle), an other devloper and I had a nice hollyday on ibiza (Spain!). :)
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