Main mechanics are finished. Enemies are spawned correctly, player gains exp and levels up gaining damage and speed. Scores are saved to the cloud (GameJolt).
Now itβs time for enemies. Here are first sketches with their references.
Main mechanics are finished. Enemies are spawned correctly, player gains exp and levels up gaining damage and speed. Scores are saved to the cloud (GameJolt).
Now itβs time for enemies. Here are first sketches with their references.
Brave Sir Robin - new concept art
Brave Sir Robin beta2!
Brave Sir Robin - new sprites
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A Shiny Mega Gengar π For @ManutkArt 's #ThreeColorsChallenge!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
2d lighting experiment
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