I have code daily. Adding fetaures and polishing the gameplay. There’s lots to do but I want to show whats done already and how’s game changed since the GGJ14 debiut.
![5d0c5083129f5.jpg 5d0c5083129f5.jpg](https://m.gjcdn.net/content/750/2144601-zfspp8j5-v4.webp)
![5d0c5083ae72c.jpg 5d0c5083ae72c.jpg](https://m.gjcdn.net/content/750/2144602-93ywxxep-v4.webp)
![5d0c5084ba82b.jpg 5d0c5084ba82b.jpg](https://m.gjcdn.net/content/750/2144603-dq4ymvab-v4.webp)
![5d0c5085ad344.jpg 5d0c5085ad344.jpg](https://m.gjcdn.net/content/750/2144604-h6jyjnqa-v4.webp)
![5d0c50866aa16.png 5d0c50866aa16.png](https://m.gjcdn.net/content/750/2144605-r4cahcjw-v4.webp)
Done:
New menu
Help menu (how to play, keyboard layout)
Map to choose locations
New location: forest
New enemies: spider
New combat system (block, miss)
4 swords to choose
New in game layout for stats
Walls
Gold from enemies
Chest to buy potions for gold
New gameplay: protect the grails
New end game
Todo:
Combat system changes: critical hit, different swords have effects on enemies
Lots of new enemies
3 locations
Save progress
Building walls
Better leveling up
Bosses
Gamepad support
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