Game
Break Time 2
12 years ago

Break Time 2: To Go Announcement


In an earlier post, I mentioned a potential crash involving a lack of memory in the computer running the game. I stated that I had no real way of solving this issue. And this has been true.

Until now.

Ladies and Gentlemen, I’m proud to present the “Lightweight” Version of Break Time 2, humourously dubbed “Break Time 2: To Go. To save space and memory usage, the following has changed:

  • Hard mode has been removed, cutting the resource usage theorhetically in half.

  • As a result of the first change, I’ve been able to remove about half of the images files from the game. Reducing the file size aswell.

This version should be coming out within the next few days, this can also be considered an update so if there’s any bugs you’d like to report let me know in the comments.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Levels' maps.

Regional Bulbasaur. #Pokemon

not the greatest house, but it's a house! :D

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100