Game
Break Time 2
12 years ago

Break Time 2: To Go Announcement


In an earlier post, I mentioned a potential crash involving a lack of memory in the computer running the game. I stated that I had no real way of solving this issue. And this has been true.

Until now.

Ladies and Gentlemen, I’m proud to present the “Lightweight” Version of Break Time 2, humourously dubbed “Break Time 2: To Go. To save space and memory usage, the following has changed:

  • Hard mode has been removed, cutting the resource usage theorhetically in half.

  • As a result of the first change, I’ve been able to remove about half of the images files from the game. Reducing the file size aswell.

This version should be coming out within the next few days, this can also be considered an update so if there’s any bugs you’d like to report let me know in the comments.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)