Game
Break Time 2
12 years ago

Break Time 2: To Go Announcement


In an earlier post, I mentioned a potential crash involving a lack of memory in the computer running the game. I stated that I had no real way of solving this issue. And this has been true.

Until now.

Ladies and Gentlemen, I’m proud to present the “Lightweight” Version of Break Time 2, humourously dubbed “Break Time 2: To Go. To save space and memory usage, the following has changed:

  • Hard mode has been removed, cutting the resource usage theorhetically in half.

  • As a result of the first change, I’ve been able to remove about half of the images files from the game. Reducing the file size aswell.

This version should be coming out within the next few days, this can also be considered an update so if there’s any bugs you’d like to report let me know in the comments.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)