3 years ago

Breaking the silence: adressing my main problems with Android porting


Well, this post had to be done, sooner or later, but I knew that I had to speak about this, for me, android ports were a funny way of practising coding in Clickteam, due to my lack of understanding YouTube tutorials even if they were on my native language (Spanish), but it has come to a point where I just want to port MANY COMPLICATED STUFF (ex: JR's) cuz I know that if I don't do that my little kids fanbase won't be happy enough. And this actually has to change, also, the main reason of this problem is that I announce new ports without even knowing if I am going to be able to port it or not, so thats when cancellations or delays happen, I'll try to port stuff that I like, not stuff that little kids want me to do



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Always bet on nothing.

check steam

the page

I mean... maybe it's worth trying...πŸ‘€

POPGOES Recoded Android

2.0 update is now available.

Now the port is 1:1 with its PC version.

Enjoy.

The fact that I had almost the same thumbnail ready for the same port planned months ago it's hilarious LMAO

First image is my own thumbnail, second image is @Chrowden 's one.

29/11/2025

4/1/2026

Life is beautiful.

Pre-development vid, today I'll probably start to add touch controls and stuff.

(Audio doesn't work for some reason I still don't know)

Wait, I just realized that on August 30th it was the third anniversary of the Fredbear's Fright Android port and, consequently, the third year since I started doing Android ports.

Android, mmmmmm