
Bro's not slick. I updated my BIO a bit once more. Ignore that Striked Through text...
Next up
Live Footage of Beus working on DSHC3 (Ignore my bad posture)
I'll probably also do a comparison between the Final Cut and the Original Storyboard. You know, Original Scenes, Cut Content and allat. Probably on my second channel.
I saw the system changes, I saw the Buffs, I saw the nerfs. But, Bamco. You aint fucking convincing me about the new Moves. That's literaly Demon Paw Heat Extension but for Flash Punch. Why would I even need this. "Back to Basics" they say. ftg
I'll probably continue Game Dev after I finish the Animation (DSHC3) and of course, Big Franny Update.
Oh and they also Buffed Devil Jin again. Just watch how many patches he stays like that...
I just noticed all my drawings look the same until now. It's always Full Body Render with the Green BG, and I hate it. It's not bad, but I feel like I could do way better.
my participation in @ThePinkGlitch ![]()
's greek au
Probably the only good thing about this update. The new CounterHit Animation. And only because it looks cool, but that's what this game has become "Cool Looking attacks and No Actual Gameplan behind any fight" And I come from T7 so you see how bad ts is.














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