Alright, so it’s been brought to my attention that level 14 of my pack is broken, along with another level that I won’t mention. For some reason, on the HTML5 port, one of my triggers is destroying the wrong tiles. I’m unsure of why this is happening, the coordinates are correct. Until I can figure out the issue, here’s a temporary solution.
Hit ctrl on your keyboard, then type debug, then press enter.
Now, you should be able to skip the level when you press the “T” key.
Note While typing, there is significant input lag with backspacing and some letters, so it may be tedious. It’s easier to type it slow.
In the event that the level is not fixable, I’ll create a replacement level for the HTML5 port. I believe the Windows port works fine.
-Fedora
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