25 days ago

Brutality 1x1x1x1 Moveset V1

(This is far from final :D)


M1 - Slash


Cooldown - 1.2s

Range - 5.7 studs

Damage - 20 DMG + "Virus I" effect for 3s (45 DMG total)

1x1x1x1 swings his Daemonshank forward. Thats it.


Ab 1/Q - Corrupt Firewall


Cooldown - 20s

Maximum structures at once - 3

1x1x1x1 creates a 5 stud tall wall made of solid form virus, if a survivor walks through it, their aura will be highlighted in green and they will get "Virus I" for 7s (45 DMG total) and the wall will dissappear. If 1x1x1x1 walks through the wall, he will get "Speed I" for 4s, giving 1x1x1x1 a 1.5x speed boost, and the wall will dissappear


Ab 2/E - B0lt


Cooldown - 15s

Damage (if hitting a survivor during the move) - 10 + "Virus II" for 2 seconds (30 Damage total)

1x1x1x1 dashes forward 15 studs. Hitting a survivor during the dash immediately halts the dash and plays a short animation.


Ab 3/R - Unpatchable Duality


Cooldown - 30s (2 uses)

1x1x1x1 spawns one clone of himself per every survivor that is alive. Every survivor can only see one clone of 1x1x1x1 and 1x1x1x1 himself. Being caught by the clone gives the player "Virus III" for 3 seconds (45 damage total,) destroys the clone, and gives 1x1x1x1 "Speed II" for 3s (a 2.0x speed boost), the survivors aura will also be highlighted in Green.


PASSIVE - Virus


Virus slowly chips at the applied survivors health and applies a very apparent slowness effect (0.75x to be exact)

Virus I - Deals 5 dmg/s

Virus II - Deals 10 dmg/s

Virus III - Deals 15 dmg/s

However, Virus cannot be stacked. Meaning if the survivor that is set to have Virus applied on already has the effect then the additional Virus is not applied.



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