music 100 is obvius, the music is limited to max vol
sounds 100 is also obvius all sounds play at max vol
tickrate 0 bassicly disables the tickrate var and runs it at max speed
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CA is bassicly a outdated varible wich is used in fights to proses how far u move [i think i kinda forgot]
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deltatime[aka deltatime: "<triangle>"T] is the exact delay in seconds between each frame
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pause 0 means the game isnt paused
max fps runtime means the framerate limit
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performance rank [bassicly disabled but it still shows] means if i enabled "execute based on performance" it would run on that rank if its a high rank it would do it as fast as it can if its normal it runs normally if its a bad performance rank it chills out whit the tickspeed
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fps, gamers know, its frames per second, wich means yea- how many frames can be displayed a second [updates every 1-2 frames]
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fps runtime display is a less exact version of the fps and updates a little slower
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one mesage at a time means every tick it can only execute 1 thing from the ticks list [wich is called "send messages]
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rtpsm means how many things of the send messages list it requests every time a tick to execute the list is ran [0 in this case since the game isnt in a part where it needs ticks or messages
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tpsm means how many things of the send messages list it executes[runs] every time a tick to execute the list is ran [0 in this case since the game isnt in a part where it needs ticks or messages
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turn means if i go in a fight if i or the opponent can atack [or spare]
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commands atack means all of the atacks it will summon in the current tick and this also shows data of, where it comes and goes to and how it looks [what costume name it has], and the speed
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send messages is the list that everytime the"execute" tick runs, it tries to clear as much of the list as needed and sends the message names it has
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