14 hours ago

btw if i have to explain each value what they mean in this post:

https://gamejolt.com/p/perfect-menu-layout-uvejwvce

i will here

3...

2...

1..

ready to read?

GO!


music 100 is obvius, the music is limited to max vol

sounds 100 is also obvius all sounds play at max vol

tickrate 0 bassicly disables the tickrate var and runs it at max speed

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CA is bassicly a outdated varible wich is used in fights to proses how far u move [i think i kinda forgot]

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deltatime[aka deltatime: "<triangle>"T] is the exact delay in seconds between each frame

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pause 0 means the game isnt paused

max fps runtime means the framerate limit

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performance rank [bassicly disabled but it still shows] means if i enabled "execute based on performance" it would run on that rank if its a high rank it would do it as fast as it can if its normal it runs normally if its a bad performance rank it chills out whit the tickspeed

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fps, gamers know, its frames per second, wich means yea- how many frames can be displayed a second [updates every 1-2 frames]

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fps runtime display is a less exact version of the fps and updates a little slower

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one mesage at a time means every tick it can only execute 1 thing from the ticks list [wich is called "send messages]

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rtpsm means how many things of the send messages list it requests every time a tick to execute the list is ran [0 in this case since the game isnt in a part where it needs ticks or messages

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tpsm means how many things of the send messages list it executes[runs] every time a tick to execute the list is ran [0 in this case since the game isnt in a part where it needs ticks or messages

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turn means if i go in a fight if i or the opponent can atack [or spare]

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commands atack means all of the atacks it will summon in the current tick and this also shows data of, where it comes and goes to and how it looks [what costume name it has], and the speed

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send messages is the list that everytime the"execute" tick runs, it tries to clear as much of the list as needed and sends the message names it has



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damn the now part is dark

what 100% zoom looks like in my eyes

damn thats how many varibles [besides the file and the file name var and this list and the file maker list

so besides 4]

and lists MY GAME HAS

thats kinda alot

tenna beta-

real /joke

this is how u see im bussy-

too bussy to even sort it all out properly-

who thinks that if u save all of these values u couldactually get a frame perfect savegame?

i do-

that aint darkmode

thats invisible mode! [i mean the stage is invisible but when i turn it off it is visible]

is there a way to turn of emails form gamejolt?

0-l and 0-s are gonna bve the new save frameshot and load fileshot shortcuts

ken can even change the text