Game
We're not ants !
11 years ago

Bug fixing update


  • added hidden shinies.

  • raised the frequency of trail drawing to allow fastest drawing.

  • added some explanations in instructions.

  • fixed bug where imago cocoon would not be created if no other cocoon exists.

  • fixed bug where entrance to map 2 is bloqued when coming from map 2.

  • fixed bug of dead workers moving again.

  • fixed tunnels in outside zone in map 2 leading to map 1.

  • fixed bug where workers were digging the border of the map.



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Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

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#3dart #lowpoly #npbr #fantasy #hut

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a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!