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Log 10. I have solved all current issues I've been having with the current build. I just have to program in an enemy I've been planning, add sound effects and I'm done. Log 11 should hopefully be the last until the demo.
Fredbear and Spring Bonnie: Currently both main animatronics work similarly to Bonnie and Chica from the first game, both slowly moving towards your office before attacking unless stopped by closing the door in time. Suggestions on AI changes are welcome!
Log 11. Hopefully the last log before the demo and trailer is released. All the gameplay elements except for audio have been coded and the night is in a playable state. The demo will feature a sort of combination of night 1 and 2's mechanics.
L.E.O: Sits on the right side of your office, can be calmed with a similar system to the music box. Leave him for too long and he will make noise, making animatronics more aggressive. L.E.O also lets you know when an animatronic is at your door when calm.
Spirit: The Spirit randomly appears on a camera at random intervals and can be stopped temporarily by pushing the L.E.O button on the camera the spirit is on. Leaving him there for too long will cause the spirit to cut your power.
Log 12. Unfortunately I was unable to finish the demo today. There is just one audio bug I need to fix before I can release it. The trailer is finished and hopefully the demo will be as well tomorrow, if not, I'll release the trailer on it's own tomorrow.
Log 9. The crashing is kind of fixed but I'm still having problems with the doors code. If I'm being honest I don't know exactly what the problem is here. Once I fix this though I'll be very very close to being done with the demo. Thanks for your patience













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