Game
Forging Glory

5 years ago

Bugicide Update


Last night we released another patch, primarily focused on bug fixes. At this point, we're just making up silly titles for these more bug-fix-oriented patches, haha.

Gameplay:

  • When a team loses an arena on a campaign map, they will "reinforce" another arena. This means difficulty will increase as you slowly wipe an enemy team off the map.

  • Fortification is now more clearly labeled as Difficulty on the campaign map.

  • Mouse and movement controls now use smooth delta time, meaning framerate jumps shouldn't be as catastrophic.

  • GREATLY decreased CPU and GPU load, which helps action fluidity immensely. (Browser was eating a lot of cycles despite being closed.)

  • Active matches on campaign map now show which teams are involved.

Bug-fixes:

  • Fixed a potential crash when joining a match mid-game.

  • Fixed score desync between client and and server.

  • Procedurally generated skyboxes have been disabled, at least for now, in an attempt to attempt to discover a potential texture memory leak.

  • EULA text is back.

  • Bandwidth warning threshold tweaked.

Technobabble:

  • Fixed URL bug that prevented linked GIFs from being posted into Discord. This pretty much resolves all known GIF issues.

  • Threaded completion events now occur on the correct thread. This should fix a myriad of "random" bugs, such as server crashes while joining mid-match.

  • Norton Security warning window will no longer cause an exception.

  • Consolidated .NET Framework usage to .NET 4.7.2.

  • .NET Framework 4.7.2 now installed via Steam.



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