Well, well, well
The ever-growing list of bugs, fixes and feature suggestions has quite expanded over the last few days (due to beta testing, obviously)
I still can't guarantee that the game will release next week, the week after or even the week after that week. I'm trying to fix as much as I can and hope to present a final product that some people can enjoy at least a tiny bit.
TL;DR - SO MANY BUGS JESUS FUCKING CHRIST
Next up
Behind The Scenes (Not Slaughter)
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
-Squid
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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