Game
Bloodborne DM (A Fangame)
7 years ago

Build 0.2.5 live!


Added item drops and a placeholder for the sound signalling a reclaimed item.

I hope 2 updates in 1 day was not too many.

I’m not entirely sure where to get stuck in next. I might revisit the option of having a limited dialogue system, even if just to better indicate an acquired item. I also would really like to slow down Player death, and enemy movement, as well as figure out a placeholder for an intro and end cutscene.

How are you all liking it so far? Is it too easy? Too hard? Do I need some sort of continue system?

Lemme know what you guys think and I’ll do my best!

Thank you for your patience!



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Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Getting some more work on the quick intro cutscene.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Experimenting with a test level for 3d assets.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored😪. But I love how it turned out.😊