Game
Bloodborne DM (A Fangame)
6 years ago

Build 0.2.5 live!


Added item drops and a placeholder for the sound signalling a reclaimed item.

I hope 2 updates in 1 day was not too many.

I’m not entirely sure where to get stuck in next. I might revisit the option of having a limited dialogue system, even if just to better indicate an acquired item. I also would really like to slow down Player death, and enemy movement, as well as figure out a placeholder for an intro and end cutscene.

How are you all liking it so far? Is it too easy? Too hard? Do I need some sort of continue system?

Lemme know what you guys think and I’ll do my best!

Thank you for your patience!



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Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Experimenting with a test level for 3d assets.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Getting some more work on the quick intro cutscene.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Chiaki Nanami!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿