Build 56:
Running out of fuel now displays ‘EMERGENCY ENERGY IN USE’.
Added new pirate text for combat officer convo.
Custom credits slider now increments by 500;
Added + and – buttons for starting credits on Custom screen.
Re-priced all skill training costs. base level modifier went from 1000 to 500
Pirate officers stats now effected by pirate strength options.
Pirate hideout base damage increased from 25 to 75;
Pirate officers health adjusted based on pirate strength option map level.
Reduction in heavy drone base damage. (from 10-15 to 7-12)
Bounty for NPC bug fixed. (for real this time)
Skill prices now reflect training cost.
Heavy drone fire timer is randomized.
Fixed player beam weapon damage bug for highly upgraded weapons. (thanx minichiken)
Added 3 new Destroyer class ships.
Pirate hideout lock range adjusted based on map level.
Collision with asteroids causes small damage, and bounce back.
Increased the max pirate strength limit 100, just for fun.
*Added a reset setting button on customize galaxy screen.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Alone Together....
Only true badasses may pass! #conceptart #art #gamedesign
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
ooh yes..
Among us_into Madness
Sonic and Shadow as Pokémons. #Fakemon
Daldos Gameplay










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