This past week was focused almost exclusively on world building. As you might have seen in the Monday Lookahead, the graveyard was completely empty on the map I shared. I’ve managed to fill it with various tombstones and grave markers, and I really think it add a sense of history to the world.
Stories don’t always need to be told using text or dialogue - I think that by taking some extra time and intentionally placing various set pieces in realistic locations, stories can be told through the world without any need for exposition. And that is something I want to accomplish in the entire world of Lone Phoenix, and the graveyard especially.
So here’s a short glimpse at the graveyard and the refined ColoRegion effect.
Thanks for reading,
God bless
0 comments