Game
Stellar Zero
13 years ago

BUMPY FLOOR. (Moar polygons?!)


  • “Vegeta, what does your scouter say about his game developing amount?”

  • “It’s OVER 3 MONTHS!!!!!!!!!!” Breaks the scouter

Oh, right, guess you have readed the top of the news “BUMPY FLOOR”!

Exactly have i written this with a reason.

I was rewritting collision engine to be far more supperior, this allowed me to add Z-Floors! What does that mean? You may have noticed the whole game had only one level floors that were completely flat, now the terrain in Stellar One is more complex and has slopes/stairs/bumps/hills. Wan’t dat screenshot?

Pew

5d0c5dcd6f335.jpg

The game is in development for a long time now, compared to Stellar Zero which was developed in 9 days (OMG!), but it will pay off a lot. I’m trying to approach commercial quality, this might sound crazy for one man team, but i’ll try!



0 comments

Loading...

Next up

Meet Fluxus - Your new home.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)